Bunker Tidy Up Guide

Bunker Tidy Up controls and first steps

Bunker Tidy Up controls and first steps

Bunker Tidy Up keeps its input model deliberately small — the official screenshots show only two keyboard prompts on screen, and everything else is mouse-driven picking and placing. Below is what is confirmed from official material; the full binding list has not been published yet.

Confirmed controls

InputActionWhere it is confirmed
GDrop the item you are holdingOfficial store screenshot HUD ("G Drop")
TabOpen the Upgrade WindowOfficial store screenshot HUD ("Tab Open Upgrade Window")
MousePick up, carry and place itemsCore mechanic per official description
GamepadFull controller support, including DualShockSteam category tags

Your first hour: a confirmed-facts checklist

  1. Expect chaos. You inherit a bunker with thousands of loose supplies — the official number is 17,437 items to arrange. Nothing is timed; leave the mess mid-session and it stays.
  2. Sort by category, not by shelf. The four categories the developer names (food, medicine, tools, books) are the mental anchors — find the item type first, then its shelf.
  3. Open the Upgrade Window early (Tab). The launch achievement list confirms it is a real progression tree: "Will Come in Handy — Unlock a skill" (80.7% of players) and "Jack of All Trades — Fully unlock and upgrade all skills" (3.7%). The individual skill list itself is not documented yet.
  4. Watch the counters. The top-left tallies (for example 14 / 17,276 with per-category counts) are your only progress bar — they tell you how much clutter is left overall and per type.

The HUD counters and item list during sorting

The pacing rules (official tags)

Two Steam category tags define how the game treats your time:

  • Playable at your own pace — no rush mechanics.
  • Playable without Timed Input — no button-mash timers, no quick-time events.

Combined with "no timers, no stress" from the store page, the intended session shape is: put on a podcast, sort a shelf, stop whenever.

What is not confirmed

  • The key that throws an item away (the mechanic exists — "Not a Scratch" tracks 100 thrown items — but the binding is not in any official source).
  • The individual skills inside the Upgrade Window and what each one improves.
  • The penalty for wrong placement, and where the collectibles hidden behind "Nothing Forgotten" are.
  • Any secret or late-game mechanic — the launch build is a day old.

Items marked unconfirmed get answered in the FAQ as soon as the community or the developer confirms them.